![]() A Mischief Maker and [[Kraken Kannon is guaranteed for beating the Temple of Polybius challenge.None of the four weapons of hearts in Redux can be targeted on Temple O' Love.Certain victory weapon rewards are completely unaffected by the hero used.These weapons are generally better than those from enemies or treasure chests, both in terms of stat rolls and damage gained per upgrade level. The Honey Gun is one example.Īlmost all weapons exclusively earned for beating certain missions lack the base quality at the start of their in name and feature unique flavor text under their in-depth item info. Some weapons that are obtained on Ascension difficulty gain more damage than those from Nightmare or below. Every weapon has different max amounts of damage they can gain per upgrade. and 4, 9, 14, 19, etc.) Projectile Speed cannot be upgraded past roughly 30,000. Shots per second and projectile count can only ever be upgraded on certain levels: every fifth and fourth level minus one respectively (3, 7, 11, 15, etc. This gets exponentially more expensive with every item level. Weapons can be upgraded with banked mana at the Defender's Forge or Tavernkeep. These can range from a constant 1.10x speed boost to slowing the enemy or dealing extra damage to them overtime. Some weapons apply secondary effects to the user or enemies hit. On Nightmare and Ascension, all weapon and ability damage is reduced by ~0.16x. A weapon's primary damage influences the damage dealt by several offensive hero abilities, such as Circular Slice, Joust and Hawk Stance, on top of the user's Hero Damage and their corresponding ability stat. Hero Damage does not affect the secondary elemental damage on most weapons. Buff and debuff effects, like Hero Boost and spider webs.The user and their Hero Damage stat some heroes naturally hit harder than others.Weapon damage is calculated through a series of factors including: This stat is useless to Barbarians.ĭetermines reload time based on how empty the weapon's ammo clip is. If this exceeds 100%, blocked attacks will not heal the defender. Cannot be upgraded further once around "+30,000" or higher.ĭamage reduction while blocking. Also affects the attack radius of Arcane Surge.ĭetermines the velocity of fired projectiles.Negative values are treated as +0.ĭetermines the knockback strength of Arcane Surge for staves and melee attacks for other weapons. Often caps at "+5" for a total of six projectiles shot in a fan spread.ĭetermines the how quickly the staff charges up. Number of extra projectiles fired per ranged attack. For Monk weapons excluding the Devil's Pitchfork, this only applies to melee attacks.Weapons inflict primarily generic damage by default. In addition to hero stat bonuses from equipping the item, there are several upgradable stats a weapon can have: Always the second word in the item's name, unless the weapon is a Trident or mission-specific victory reward. It is always the first word in the item's name, unless the weapon is a Trident or mission-specific victory reward.ĭenotes the weapon's secondary damage type: fire, lightning or poison. Likewise, any weapon type can drop if at least one Jester is present.īase quality defines the generated weapon's overall strength and hero level requirement. Therefore, armor and accessories are forced to drop if everyone in the game lobby is a Summoner. ![]() For the Tavernkeep, his refreshed stock is determined the moment players return to any Tavern.Įnemies and chests will only drop loot somebody can equip. ![]() Which weapon types are offered/acquired usually depends on each player's current hero class. Monk (Polearms): Have both a melee and ranged attack.Įxcluding other players, almost all weapons are obtained from enemies, chests, completing missions or by purchasing them from the Tavernkeep with banked mana.Huntress (Firearms): Fully automatic ranged weaponry with a limited ammo clip.Non-Barbarian users can block to reduce damage recieved. Squire (Melee): Almost exclusively close combat.Apprentice (Staves): Ranged-oriented weapons that can be charged up.Which ones a hero can equip depends on their class. Weapons are the heroes' default means of attack and self-defense.
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